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MULTIMEDIA GAME ENGINE AS DISTRIBUTED AND PROTOTYPING TOOL - CONTEXTUAL PROTOTYPING
Virtual Reality Prototypes game engine
2008/3/19
Lack of the use environment and context in Virtual Reality Prototypes (VRP) makes it difficult for R&D and marketing people to exploit the computerised models of mobile devices.
We are developing interactive simulations of the National Institute of Standards and Technology (NIST) Reference Test Facility for Autonomous Mobile Robots (Urban
Search and Rescue). The NIST USAR Te...
Game Engine Support for Terrain Rendering in Architectural Design (2004)
Game Engine Architectural Design
2008/3/19
In this paper weanalyse how the popular Torque terrain engine, which is used by the Department of Architecture of theUniversity of Auckland, can be modified and extended for architectural purposes. Th...
Game engines are the core software component of video games and typically handle tasks such as rendering, game AI and collision detection between game objects. Due to the popularity of computer games,...
Introduction to 3D Game Engine Design Using DirectX 9 and C#
3D Game Engine Design DirectX 9 and C#
2008/3/19
THIS BOOK IS WRITTEN FOR people who may or may not have experience with 3D graphics and want to look at the bigger picture of game engine design. This first chapter looks at game engines from a broad ...